5 #ifndef __I_GUI_CONTEXT_MENU_H_INCLUDED__ 6 #define __I_GUI_CONTEXT_MENU_H_INCLUDED__ 64 virtual u32 addItem(
const wchar_t* text,
s32 commandId=-1,
bool enabled=
true,
65 bool hasSubMenu=
false,
bool checked=
false,
bool autoChecking=
false) = 0;
82 bool hasSubMenu=
false,
bool checked=
false,
bool autoChecking=
false) = 0;
do nothing - menu stays open
Everything in the Irrlicht Engine can be found in this namespace.
GUI Environment. Used as factory and manager of all other GUI elements.
signed int s32
32 bit signed variable.
unsigned int u32
32 bit unsigned variable.
Base class of all GUI elements.
A context menu (IGUIContextMenu)