5 #ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__ 6 #define __E_PRIMITIVE_TYPES_H_INCLUDED__ Every four vertices create a quad.
All vertices are non-connected points.
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
Everything in the Irrlicht Engine can be found in this namespace.
Every two vertices are connected creating n/2 lines.
Explicitly set all vertices for each triangle.
After the first two vertices each further tw vetices create a quad with the preceding two...
The single vertices are expanded to quad billboards on the GPU.
Just as LINE_LOOP, but filled.
All vertices form a single connected line.
Just as LINE_STRIP, but the last and the first vertex is also connected.