Irrlicht 3D Engine
EGUIElementTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
6 #define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
7 
8 #include "irrTypes.h"
9 
10 namespace irr
11 {
12 namespace gui
13 {
14 
16 
18 {
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98  EGUIET_FORCE_32_BIT = 0x7fffffff
99 
100 };
101 
103 const c8* const GUIElementTypeNames[] =
104 {
105  "button",
106  "checkBox",
107  "comboBox",
108  "contextMenu",
109  "menu",
110  "editBox",
111  "fileOpenDialog",
112  "colorSelectDialog",
113  "inOutFader",
114  "image",
115  "listBox",
116  "meshViewer",
117  "messageBox",
118  "modalScreen",
119  "scrollBar",
120  "spinBox",
121  "staticText",
122  "tab",
123  "tabControl",
124  "table",
125  "toolBar",
126  "treeview",
127  "window",
128  "element",
129  "root",
130  0
131 };
132 
133 } // end namespace gui
134 } // end namespace irr
135 
136 #endif
137 
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140 
A tool bar (IGUIToolBar)
EGUI_ELEMENT_TYPE
List of all basic Irrlicht GUI elements.
Not an element, amount of elements in there.
A menu (IGUIMenu)
char c8
8 bit character variable.
Definition: irrTypes.h:31
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
A scroll bar (IGUIScrollBar)
A combo box (IGUIComboBox)
This enum is never used, it only forces the compiler to compile this enumeration to 32 bit...
A spin box (IGUISpinBox)
A static text (IGUIStaticText)
A check box (IGUICheckBox)
A color select open dialog (IGUIColorSelectDialog)
A list box (IGUIListBox)
An image (IGUIImage)
A message box (IGUIWindow)
An edit box (IGUIEditBox)
A file open dialog (IGUIFileOpenDialog)
A mesh viewer (IGUIMeshViewer)
const c8 *const GUIElementTypeNames[]
Names for built-in element types.
A in/out fader (IGUIInOutFader)
A tab (IGUITab)
The root of the GUI.
A context menu (IGUIContextMenu)
A button (IGUIButton)