Irrlicht 3D Engine
Namespaces
|
Enumerations
EHardwareBufferFlags.h File Reference
Go to the source code of this file.
Namespaces
irr
Everything in the Irrlicht Engine can be found in this namespace.
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
Enumerations
enum
irr::scene::E_BUFFER_TYPE
{
irr::scene::EBT_NONE
=0,
irr::scene::EBT_VERTEX
,
irr::scene::EBT_INDEX
,
irr::scene::EBT_VERTEX_AND_INDEX
}
enum
irr::scene::E_HARDWARE_MAPPING
{
irr::scene::EHM_NEVER
=0,
irr::scene::EHM_STATIC
,
irr::scene::EHM_DYNAMIC
,
irr::scene::EHM_STREAM
}
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Wed Sep 21 2016 05:54:13 for Irrlicht 3D Engine by
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