Irrlicht 3D Engine
EPrimitiveTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
6 #define __E_PRIMITIVE_TYPES_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace scene
11 {
12 
15  {
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50  };
51 
52 } // end namespace scene
53 } // end namespace irr
54 
55 #endif
56 
Every four vertices create a quad.
All vertices are non-connected points.
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
Every two vertices are connected creating n/2 lines.
Explicitly set all vertices for each triangle.
After the first two vertices each further tw vetices create a quad with the preceding two...
The single vertices are expanded to quad billboards on the GPU.
Just as LINE_LOOP, but filled.
All vertices form a single connected line.
Just as LINE_STRIP, but the last and the first vertex is also connected.