Irrlicht 3D Engine
irr::scene::quake3 Namespace Reference

Classes

struct  IShader
 A Parsed Shader Holding Variables ordered in Groups. More...
 
class  IShaderManager
 Manages various Quake3 Shader Styles. More...
 
struct  Noiser
 
struct  Q3LevelLoadParameter
 
struct  SBlendFunc
 A blend function for a q3 shader. More...
 
struct  SModifierFunction
 
struct  SVarGroup
 
struct  SVarGroupList
 holding a group a variable More...
 
struct  SVariable
 

Typedefs

typedef IShader IEntity
 
typedef core::array< IEntitytQ3EntityList
 
typedef core::array< core::stringctStringList
 
typedef core::array< video::ITexture *> tTexArray
 

Enumerations

enum  eQ3MeshIndex {
  E_Q3_MESH_GEOMETRY = 0, E_Q3_MESH_ITEMS, E_Q3_MESH_BILLBOARD, E_Q3_MESH_FOG,
  E_Q3_MESH_UNRESOLVED, E_Q3_MESH_SIZE
}
 Hold the different Mesh Types used for getMesh. More...
 
enum  eQ3ModifierFunction {
  TCMOD = 0, DEFORMVERTEXES = 1, RGBGEN = 2, TCGEN = 3,
  MAP = 4, ALPHAGEN = 5, FUNCTION2 = 0x10, SCROLL = FUNCTION2 + 1,
  SCALE = FUNCTION2 + 2, ROTATE = FUNCTION2 + 3, STRETCH = FUNCTION2 + 4, TURBULENCE = FUNCTION2 + 5,
  WAVE = FUNCTION2 + 6, IDENTITY = FUNCTION2 + 7, VERTEX = FUNCTION2 + 8, TEXTURE = FUNCTION2 + 9,
  LIGHTMAP = FUNCTION2 + 10, ENVIRONMENT = FUNCTION2 + 11, DOLLAR_LIGHTMAP = FUNCTION2 + 12, BULGE = FUNCTION2 + 13,
  AUTOSPRITE = FUNCTION2 + 14, AUTOSPRITE2 = FUNCTION2 + 15, TRANSFORM = FUNCTION2 + 16, EXACTVERTEX = FUNCTION2 + 17,
  CONSTANT = FUNCTION2 + 18, LIGHTINGSPECULAR = FUNCTION2 + 19, MOVE = FUNCTION2 + 20, NORMAL = FUNCTION2 + 21,
  IDENTITYLIGHTING = FUNCTION2 + 22, WAVE_MODIFIER_FUNCTION = 0x30, SINUS = WAVE_MODIFIER_FUNCTION + 1, COSINUS = WAVE_MODIFIER_FUNCTION + 2,
  SQUARE = WAVE_MODIFIER_FUNCTION + 3, TRIANGLE = WAVE_MODIFIER_FUNCTION + 4, SAWTOOTH = WAVE_MODIFIER_FUNCTION + 5, SAWTOOTH_INVERSE = WAVE_MODIFIER_FUNCTION + 6,
  NOISE = WAVE_MODIFIER_FUNCTION + 7, UNKNOWN = -2
}
 

Functions

core::stringcdumpShader (core::stringc &dest, const IShader *shader, bool entity=false)
 
void dumpVarGroup (core::stringc &dest, const SVarGroup *group, s32 stack)
 
f32 getAsFloat (const core::stringc &string, u32 &pos)
 
void getAsStringList (tStringList &list, s32 max, const core::stringc &string, u32 &startPos)
 
core::vector3df getAsVector3df (const core::stringc &string, u32 &pos)
 get a quake3 vector translated to irrlicht position (x,-z,y ) More...
 
bool getCullingFunction (const core::stringc &cull)
 
u8 getDepthFunction (const core::stringc &string)
 
core::vector3df getMD3Normal (u32 i, u32 j)
 
void getModifierFunc (SModifierFunction &fill, const core::stringc &string, u32 &pos)
 
void getTextures (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver)
 
s16 isEqual (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize)
 

Typedef Documentation

§ IEntity

Definition at line 687 of file IQ3Shader.h.

§ tQ3EntityList

Definition at line 689 of file IQ3Shader.h.

§ tStringList

§ tTexArray

Definition at line 80 of file IQ3Shader.h.

Enumeration Type Documentation

§ eQ3MeshIndex

Hold the different Mesh Types used for getMesh.

Enumerator
E_Q3_MESH_GEOMETRY 
E_Q3_MESH_ITEMS 
E_Q3_MESH_BILLBOARD 
E_Q3_MESH_FOG 
E_Q3_MESH_UNRESOLVED 
E_Q3_MESH_SIZE 

Definition at line 24 of file IQ3Shader.h.

§ eQ3ModifierFunction

Enumerator
TCMOD 
DEFORMVERTEXES 
RGBGEN 
TCGEN 
MAP 
ALPHAGEN 
FUNCTION2 
SCROLL 
SCALE 
ROTATE 
STRETCH 
TURBULENCE 
WAVE 
IDENTITY 
VERTEX 
TEXTURE 
LIGHTMAP 
ENVIRONMENT 
DOLLAR_LIGHTMAP 
BULGE 
AUTOSPRITE 
AUTOSPRITE2 
TRANSFORM 
EXACTVERTEX 
CONSTANT 
LIGHTINGSPECULAR 
MOVE 
NORMAL 
IDENTITYLIGHTING 
WAVE_MODIFIER_FUNCTION 
SINUS 
COSINUS 
SQUARE 
TRIANGLE 
SAWTOOTH 
SAWTOOTH_INVERSE 
NOISE 
UNKNOWN 

Definition at line 372 of file IQ3Shader.h.

Function Documentation

§ dumpShader()

core::stringc& irr::scene::quake3::dumpShader ( core::stringc dest,
const IShader shader,
bool  entity = false 
)
inline

§ dumpVarGroup()

void irr::scene::quake3::dumpVarGroup ( core::stringc dest,
const SVarGroup group,
s32  stack 
)
inline

§ getAsFloat()

f32 irr::scene::quake3::getAsFloat ( const core::stringc string,
u32 pos 
)
inline

Definition at line 105 of file IQ3Shader.h.

References irr::core::fast_atof_move().

Referenced by getAsVector3df(), and getModifierFunc().

§ getAsStringList()

void irr::scene::quake3::getAsStringList ( tStringList list,
s32  max,
const core::stringc string,
u32 startPos 
)
inline

§ getAsVector3df()

core::vector3df irr::scene::quake3::getAsVector3df ( const core::stringc string,
u32 pos 
)
inline

get a quake3 vector translated to irrlicht position (x,-z,y )

Definition at line 115 of file IQ3Shader.h.

References getAsFloat(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

§ getCullingFunction()

bool irr::scene::quake3::getCullingFunction ( const core::stringc cull)
inline

Definition at line 171 of file IQ3Shader.h.

References isEqual(), and irr::core::string< T, TAlloc >::size().

§ getDepthFunction()

§ getMD3Normal()

core::vector3df irr::scene::quake3::getMD3Normal ( u32  i,
u32  j 
)
inline

Definition at line 510 of file IQ3Shader.h.

References irr::core::PI.

§ getModifierFunc()

§ getTextures()

§ isEqual()

s16 irr::scene::quake3::isEqual ( const core::stringc string,
u32 pos,
const c8 list[],
u16  listSize 
)
inline

Definition at line 83 of file IQ3Shader.h.

Referenced by getCullingFunction(), getDepthFunction(), and getModifierFunc().