A particle affector which attracts or detracts particles.
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#include <IParticleAttractionAffector.h>
A particle affector which attracts or detracts particles.
Definition at line 16 of file IParticleAttractionAffector.h.
§ getAffectX()
virtual bool irr::scene::IParticleAttractionAffector::getAffectX |
( |
| ) |
const |
|
pure virtual |
Get whether or not the particles X position are affected.
§ getAffectY()
virtual bool irr::scene::IParticleAttractionAffector::getAffectY |
( |
| ) |
const |
|
pure virtual |
Get whether or not the particles Y position are affected.
§ getAffectZ()
virtual bool irr::scene::IParticleAttractionAffector::getAffectZ |
( |
| ) |
const |
|
pure virtual |
Get whether or not the particles Z position are affected.
§ getAttract()
virtual bool irr::scene::IParticleAttractionAffector::getAttract |
( |
| ) |
const |
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pure virtual |
Get whether or not the particles are attracting or detracting.
§ getPoint()
virtual const core::vector3df& irr::scene::IParticleAttractionAffector::getPoint |
( |
| ) |
const |
|
pure virtual |
Get the point that particles are attracted to.
§ getType()
§ setAffectX()
virtual void irr::scene::IParticleAttractionAffector::setAffectX |
( |
bool |
affect | ) |
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|
pure virtual |
Set whether or not this will affect particles in the X direction.
§ setAffectY()
virtual void irr::scene::IParticleAttractionAffector::setAffectY |
( |
bool |
affect | ) |
|
|
pure virtual |
Set whether or not this will affect particles in the Y direction.
§ setAffectZ()
virtual void irr::scene::IParticleAttractionAffector::setAffectZ |
( |
bool |
affect | ) |
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|
pure virtual |
Set whether or not this will affect particles in the Z direction.
§ setAttract()
virtual void irr::scene::IParticleAttractionAffector::setAttract |
( |
bool |
attract | ) |
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|
pure virtual |
Set whether or not the particles are attracting or detracting.
§ setPoint()
virtual void irr::scene::IParticleAttractionAffector::setPoint |
( |
const core::vector3df & |
point | ) |
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|
pure virtual |
Set the point that particles will attract to.
The documentation for this class was generated from the following file: