Irrlicht 3D Engine
position2d.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_POSITION_H_INCLUDED__
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#define __IRR_POSITION_H_INCLUDED__
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#include "
vector2d.h
"
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namespace
irr
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{
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namespace
core
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{
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// Use typedefs where possible as they are more explicit...
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typedef
vector2d<f32>
position2df
;
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typedef
vector2d<s32>
position2di
;
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}
// namespace core
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}
// namespace irr
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// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
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#define position2d vector2d
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#endif // __IRR_POSITION_H_INCLUDED__
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irr::core::position2df
vector2d< f32 > position2df
Definition:
position2d.h:21
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
aabbox3d.h:12
irr::core::vector2d< f32 >
vector2d.h
irr::core::position2di
vector2d< s32 > position2di
Definition:
position2d.h:24
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Wed Sep 21 2016 05:54:13 for Irrlicht 3D Engine by
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