5 #ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__ 6 #define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__ 10 struct IDirect3DDevice9;
12 struct IDirect3DDevice8;
void * HWnd
Window handle.
void * HRc
Permanent Rendering Context.
struct irr::video::SExposedVideoData::@12::@16 OpenGLWin32
Everything in the Irrlicht Engine can be found in this namespace.
SExposedVideoData(void *Window)
void * HDc
Private GDI Device Context.
IDirect3DDevice8 * D3DDev8
Pointer to the IDirect3DDevice8 interface.
struct irr::video::SExposedVideoData::@12::@17 OpenGLLinux
IDirect3D9 * D3D9
Pointer to the IDirect3D9 interface.
IDirect3D8 * D3D8
Pointer to the IDirect3D8 interface.
structure for holding data describing a driver and operating system specific data.
IDirect3DDevice9 * D3DDev9
Pointer to the IDirect3DDevice9 interface.