5 #ifndef __I_MESH_BUFFER_H_INCLUDED__ 6 #define __I_MESH_BUFFER_H_INCLUDED__ 121 virtual void append(
const void*
const vertices,
u32 numVertices,
const u16*
const indices,
u32 numIndices) = 0;
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
set the hardware mapping hint, for driver
virtual void recalculateBoundingBox()=0
Recalculates the bounding box. Should be called if the mesh changed.
virtual u32 getChangedID_Index() const =0
Get the currently used ID for identification of changes.
virtual u32 getIndexCount() const =0
Get amount of indices in this meshbuffer.
virtual const core::aabbox3df & getBoundingBox() const =0
Get the axis aligned bounding box of this meshbuffer.
virtual void setBoundingBox(const core::aabbox3df &box)=0
Set axis aligned bounding box.
virtual const core::vector2df & getTCoords(u32 i) const =0
returns texture coord of vertex i
virtual const core::vector3df & getPosition(u32 i) const =0
returns position of vertex i
virtual void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0
Append the vertices and indices to the current buffer.
Everything in the Irrlicht Engine can be found in this namespace.
virtual const core::vector3df & getNormal(u32 i) const =0
returns normal of vertex i
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
flags the meshbuffer as changed, reloads hardware buffers
unsigned short u16
16 bit unsigned variable.
virtual u32 getChangedID_Vertex() const =0
Get the currently used ID for identification of changes.
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const =0
get the current hardware mapping hint
Struct for holding a mesh with a single material.
unsigned int u32
32 bit unsigned variable.
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const =0
get the current hardware mapping hint
Change both vertex and index mapping to the same value.
virtual u32 getVertexCount() const =0
Get amount of vertices in meshbuffer.
virtual video::E_INDEX_TYPE getIndexType() const =0
Get type of index data which is stored in this meshbuffer.
virtual const u16 * getIndices() const =0
Get access to Indices.
virtual video::SMaterial & getMaterial()=0
Get the material of this meshbuffer.
Base class of most objects of the Irrlicht Engine.
virtual const void * getVertices() const =0
Get access to vertex data. The data is an array of vertices.
E_VERTEX_TYPE
Enumeration for all vertex types there are.
Struct for holding parameters for a material renderer.
virtual video::E_VERTEX_TYPE getVertexType() const =0
Get type of vertex data which is stored in this meshbuffer.