5 #ifndef __I_ANIMATED_MESH_H_INCLUDED__ 6 #define __I_ANIMATED_MESH_H_INCLUDED__ My3D Mesh, the file format by Zhuck Dimitry.
Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
float f32
32 bit floating point variable.
E_ANIMATED_MESH_TYPE
Possible types of (animated) meshes.
virtual E_ANIMATED_MESH_TYPE getMeshType() const
Returns the type of the animated mesh.
Unknown animated mesh type.
.oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter. ...
Everything in the Irrlicht Engine can be found in this namespace.
Class which holds the geometry of an object.
signed int s32
32 bit signed variable.
virtual f32 getAnimationSpeed() const =0
Gets the animation speed of the animated mesh.
Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen.
unsigned int u32
32 bit unsigned variable.
virtual IMesh * getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0
Returns the IMesh interface for a frame.
Interface for an animated mesh.
virtual void setAnimationSpeed(f32 fps)=0
Sets the animation speed of the animated mesh.
virtual u32 getFrameCount() const =0
Gets the frame count of the animated mesh.