Irrlicht 3D Engine
irr::scene::SMD3MeshBuffer Struct Reference

Holding Frame Data for a Mesh. More...

#include <IAnimatedMeshMD3.h>

+ Inheritance diagram for irr::scene::SMD3MeshBuffer:

Public Attributes

core::array< s32Indices
 
SMD3MeshHeader MeshHeader
 
core::stringc Shader
 
core::array< SMD3TexCoordTex
 
core::array< SMD3VertexVertices
 

Additional Inherited Members

- Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor. More...
 
virtual ~IReferenceCounted ()
 Destructor. More...
 
bool drop () const
 Drops the object. Decrements the reference counter by one. More...
 
const c8getDebugName () const
 Returns the debug name of the object. More...
 
s32 getReferenceCount () const
 Get the reference count. More...
 
void grab () const
 Grabs the object. Increments the reference counter by one. More...
 
- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object. More...
 

Detailed Description

Holding Frame Data for a Mesh.

Definition at line 140 of file IAnimatedMeshMD3.h.

Member Data Documentation

§ Indices

core::array< s32 > irr::scene::SMD3MeshBuffer::Indices

Definition at line 145 of file IAnimatedMeshMD3.h.

§ MeshHeader

SMD3MeshHeader irr::scene::SMD3MeshBuffer::MeshHeader

Definition at line 142 of file IAnimatedMeshMD3.h.

§ Shader

core::stringc irr::scene::SMD3MeshBuffer::Shader

Definition at line 144 of file IAnimatedMeshMD3.h.

§ Tex

core::array< SMD3TexCoord > irr::scene::SMD3MeshBuffer::Tex

Definition at line 147 of file IAnimatedMeshMD3.h.

§ Vertices

core::array< SMD3Vertex > irr::scene::SMD3MeshBuffer::Vertices

Definition at line 146 of file IAnimatedMeshMD3.h.


The documentation for this struct was generated from the following file: