Irrlicht 3D Engine
irr::core::vector2d< T > Member List
This is the complete list of members for
irr::core::vector2d< T >
, including all inherited members.
dotProduct
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
equals
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
getAngle
() const
irr::core::vector2d< T >
inline
getAngleTrig
() const
irr::core::vector2d< T >
inline
getAngleWith
(const vector2d< T > &b) const
irr::core::vector2d< T >
inline
getDistanceFrom
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
getDistanceFromSQ
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
getInterpolated
(const vector2d< T > &other, f64 d) const
irr::core::vector2d< T >
inline
getInterpolated_quadratic
(const vector2d< T > &v2, const vector2d< T > &v3, f64 d) const
irr::core::vector2d< T >
inline
getLength
() const
irr::core::vector2d< T >
inline
getLengthSQ
() const
irr::core::vector2d< T >
inline
interpolate
(const vector2d< T > &a, const vector2d< T > &b, f64 d)
irr::core::vector2d< T >
inline
isBetweenPoints
(const vector2d< T > &begin, const vector2d< T > &end) const
irr::core::vector2d< T >
inline
normalize
()
irr::core::vector2d< T >
inline
operator!=
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator*
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator*
(const T v) const
irr::core::vector2d< T >
inline
operator*=
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
operator*=
(const T v)
irr::core::vector2d< T >
inline
operator+
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator+
(const dimension2d< T > &other) const
irr::core::vector2d< T >
inline
operator+
(const T v) const
irr::core::vector2d< T >
inline
operator+=
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
operator+=
(const T v)
irr::core::vector2d< T >
inline
operator+=
(const dimension2d< T > &other)
irr::core::vector2d< T >
inline
operator-
() const
irr::core::vector2d< T >
inline
operator-
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator-
(const dimension2d< T > &other) const
irr::core::vector2d< T >
inline
operator-
(const T v) const
irr::core::vector2d< T >
inline
operator-=
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
operator-=
(const T v)
irr::core::vector2d< T >
inline
operator-=
(const dimension2d< T > &other)
irr::core::vector2d< T >
inline
operator/
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator/
(const T v) const
irr::core::vector2d< T >
inline
operator/=
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
operator/=
(const T v)
irr::core::vector2d< T >
inline
operator<
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator<=
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator=
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
operator=
(const dimension2d< T > &other)
irr::core::vector2d< T >
inline
operator==
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator>
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
operator>=
(const vector2d< T > &other) const
irr::core::vector2d< T >
inline
rotateBy
(f64 degrees, const vector2d< T > ¢er=vector2d< T >())
irr::core::vector2d< T >
inline
set
(T nx, T ny)
irr::core::vector2d< T >
inline
set
(const vector2d< T > &p)
irr::core::vector2d< T >
inline
vector2d
()
irr::core::vector2d< T >
inline
vector2d
(T nx, T ny)
irr::core::vector2d< T >
inline
vector2d
(T n)
irr::core::vector2d< T >
inline
explicit
vector2d
(const vector2d< T > &other)
irr::core::vector2d< T >
inline
vector2d
(const dimension2d< T > &other)
irr::core::vector2d< T >
inline
X
irr::core::vector2d< T >
Y
irr::core::vector2d< T >
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Wed Sep 21 2016 05:54:13 for Irrlicht 3D Engine by
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