Special scene node animator for FPS cameras.
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#include <ISceneNodeAnimatorCameraFPS.h>
Special scene node animator for FPS cameras.
This scene node animator can be attached to a camera to make it act like a first person shooter
Definition at line 23 of file ISceneNodeAnimatorCameraFPS.h.
§ getKeyMap()
virtual const core::array<SKeyMap>& irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap |
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const |
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pure virtual |
Gets the keyboard mapping for this animator.
§ getMoveSpeed()
virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed |
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const |
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pure virtual |
Returns the speed of movement in units per millisecond.
§ getRotateSpeed()
virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed |
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const |
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pure virtual |
Returns the rotation speed in degrees.
The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation.
§ setInvertMouse()
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse |
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bool |
invert | ) |
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pure virtual |
Sets whether the Y axis of the mouse should be inverted.
If enabled then moving the mouse down will cause the camera to look up. It is disabled by default.
§ setKeyMap() [1/2]
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap |
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SKeyMap * |
map, |
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u32 |
count |
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) |
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pure virtual |
Sets the keyboard mapping for this animator (old style)
- Parameters
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map | Array of keyboard mappings, see irr::SKeyMap |
count | Size of the keyboard map array. |
§ setKeyMap() [2/2]
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap |
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const core::array< SKeyMap > & |
keymap | ) |
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pure virtual |
Sets the keyboard mapping for this animator
- Parameters
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keymap | The new keymap array |
§ setMoveSpeed()
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed |
( |
f32 |
moveSpeed | ) |
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pure virtual |
Sets the speed of movement in units per millisecond.
§ setRotateSpeed()
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed |
( |
f32 |
rotateSpeed | ) |
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pure virtual |
Set the rotation speed in degrees.
§ setVerticalMovement()
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement |
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bool |
allow | ) |
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pure virtual |
Sets whether vertical movement should be allowed.
If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled.
The documentation for this class was generated from the following file: