Irrlicht 3D Engine
irr::scene::ISceneNodeAnimatorCollisionResponse Member List

This is the complete list of members for irr::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0irr::scene::ISceneNodeAnimatorpure virtual
collisionOccurred() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
createClone(ISceneNode *node, ISceneManager *newManager=0)=0irr::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::io::IAttributeExchangingObjectinlinevirtual
drop() constirr::IReferenceCountedinline
getAnimateTarget() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionNode(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionPoint() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionResultPosition(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionTriangle() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getDebugName() constirr::IReferenceCountedinline
getEllipsoidRadius() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getEllipsoidTranslation() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getGravity() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getReferenceCount() constirr::IReferenceCountedinline
getTargetNode(void) const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getType() constirr::scene::ISceneNodeAnimatorinlinevirtual
getWorld() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
grab() constirr::IReferenceCountedinline
hasFinished(void) constirr::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()irr::IReferenceCountedinline
isEventReceiverEnabled() constirr::scene::ISceneNodeAnimatorinlinevirtual
isFalling() const =0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
jump(f32 jumpSpeed)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
OnEvent(const SEvent &event)irr::scene::ISceneNodeAnimatorinlinevirtual
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) constirr::io::IAttributeExchangingObjectinlinevirtual
setAnimateTarget(bool enable)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setCollisionCallback(ICollisionCallback *callback)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setEllipsoidRadius(const core::vector3df &radius)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEllipsoidTranslation(const core::vector3df &translation)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setGravity(const core::vector3df &gravity)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setTargetNode(ISceneNode *node)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setWorld(ITriangleSelector *newWorld)=0irr::scene::ISceneNodeAnimatorCollisionResponsepure virtual
~IEventReceiver()irr::IEventReceiverinlinevirtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual
~ISceneNodeAnimatorCollisionResponse()irr::scene::ISceneNodeAnimatorCollisionResponseinlinevirtual