Animates a scene node. Can animate position, rotation, material, and so on. More...
#include <ISceneNodeAnimator.h>
Public Member Functions | |
virtual void | animateNode (ISceneNode *node, u32 timeMs)=0 |
Animates a scene node. More... | |
virtual ISceneNodeAnimator * | createClone (ISceneNode *node, ISceneManager *newManager=0)=0 |
Creates a clone of this animator. More... | |
virtual ESCENE_NODE_ANIMATOR_TYPE | getType () const |
Returns type of the scene node animator. More... | |
virtual bool | hasFinished (void) const |
Returns if the animator has finished. More... | |
virtual bool | isEventReceiverEnabled () const |
Returns true if this animator receives events. More... | |
virtual bool | OnEvent (const SEvent &event) |
Event receiver, override this function for camera controlling animators. More... | |
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
Reads attributes of the object. More... | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
Writes attributes of the object. More... | |
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IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
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virtual | ~IEventReceiver () |
Destructor. More... | |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Animates a scene node. Can animate position, rotation, material, and so on.
A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create scene node animators with the ISceneManager interface.
Definition at line 30 of file ISceneNodeAnimator.h.
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pure virtual |
Animates a scene node.
node | Node to animate. |
timeMs | Current time in milli seconds. |
Referenced by irr::scene::ISceneNode::OnAnimate().
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pure virtual |
Creates a clone of this animator.
Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this.
Referenced by irr::scene::ISceneNode::cloneMembers().
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inlinevirtual |
Returns type of the scene node animator.
Definition at line 59 of file ISceneNodeAnimator.h.
References irr::scene::ESNAT_UNKNOWN.
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inlinevirtual |
Returns if the animator has finished.
This is only valid for non-looping animators with a discrete end state.
Definition at line 67 of file ISceneNodeAnimator.h.
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inlinevirtual |
Returns true if this animator receives events.
When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events.
Definition at line 47 of file ISceneNodeAnimator.h.
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inlinevirtual |
Event receiver, override this function for camera controlling animators.
Implements irr::IEventReceiver.
Definition at line 53 of file ISceneNodeAnimator.h.