Irrlicht 3D Engine
irr::core::line2d< T > Member List

This is the complete list of members for irr::core::line2d< T >, including all inherited members.

endirr::core::line2d< T >
getAngleWith(const line2d< T > &l) constirr::core::line2d< T >inline
getClosestPoint(const vector2d< T > &point, bool checkOnlySegments=true) constirr::core::line2d< T >inline
getClosestPoint(const vector2df &point, bool checkOnlySegments) constirr::core::line2d< T >inline
getLength() constirr::core::line2d< T >inline
getLengthSQ() constirr::core::line2d< T >inline
getMiddle() constirr::core::line2d< T >inline
getPointOrientation(const vector2d< T > &point) constirr::core::line2d< T >inline
getUnitVector() constirr::core::line2d< T >inline
getVector() constirr::core::line2d< T >inline
intersectWith(const line2d< T > &l, vector2d< T > &out, bool checkOnlySegments=true) constirr::core::line2d< T >inline
isPointBetweenStartAndEnd(const vector2d< T > &point) constirr::core::line2d< T >inline
isPointOnLine(const vector2d< T > &point) constirr::core::line2d< T >inline
line2d()irr::core::line2d< T >inline
line2d(T xa, T ya, T xb, T yb)irr::core::line2d< T >inline
line2d(const vector2d< T > &start, const vector2d< T > &end)irr::core::line2d< T >inline
line2d(const line2d< T > &other)irr::core::line2d< T >inline
operator!=(const line2d< T > &other) constirr::core::line2d< T >inline
operator+(const vector2d< T > &point) constirr::core::line2d< T >inline
operator+=(const vector2d< T > &point)irr::core::line2d< T >inline
operator-(const vector2d< T > &point) constirr::core::line2d< T >inline
operator-=(const vector2d< T > &point)irr::core::line2d< T >inline
operator==(const line2d< T > &other) constirr::core::line2d< T >inline
setLine(const T &xa, const T &ya, const T &xb, const T &yb)irr::core::line2d< T >inline
setLine(const vector2d< T > &nstart, const vector2d< T > &nend)irr::core::line2d< T >inline
setLine(const line2d< T > &line)irr::core::line2d< T >inline
startirr::core::line2d< T >