5 #ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ 6 #define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ An object which is able to serialize and deserialize its attributes into an attributes object...
SEvents hold information about an event. See irr::IEventReceiver for details on event handling...
virtual bool hasFinished(void) const
Returns if the animator has finished.
Unknown scene node animator.
Animates a scene node. Can animate position, rotation, material, and so on.
virtual bool OnEvent(const SEvent &event)
Event receiver, override this function for camera controlling animators.
Everything in the Irrlicht Engine can be found in this namespace.
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
Interface of an object which can receive events.
unsigned int u32
32 bit unsigned variable.
virtual bool isEventReceiverEnabled() const
Returns true if this animator receives events.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
Returns type of the scene node animator.