Irrlicht 3D Engine
IBillboardTextSceneNode.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
6 #define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
7 
8 #include "IBillboardSceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 
22 {
23 public:
24 
27  const core::vector3df& position = core::vector3df(0,0,0))
28  : IBillboardSceneNode(parent, mgr, id, position) {}
29 
31  virtual void setSize(const core::dimension2d<f32>& size) = 0;
32 
34  virtual const core::dimension2d<f32>& getSize() const = 0;
35 
37 
38  virtual void setColor(const video::SColor & overallColor) = 0;
39 
41 
43  virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
44 
46 
48  virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
49 
51  virtual void setText(const wchar_t* text) = 0;
52 
54  virtual void setTextColor(video::SColor color) = 0;
55 };
56 
57 } // end namespace scene
58 } // end namespace irr
59 
60 
61 #endif
62 
virtual void getColor(video::SColor &topColor, video::SColor &bottomColor) const =0
Gets the color of the top and bottom vertices of the billboard.
Scene node interface.
Definition: ISceneNode.h:40
virtual void setText(const wchar_t *text)=0
sets the text string
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
Specifies a 2 dimensional size.
Definition: dimension2d.h:20
virtual void setTextColor(video::SColor color)=0
sets the color of the text
virtual void setSize(const core::dimension2d< f32 > &size)=0
Sets the size of the billboard.
IBillboardTextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
Constructor.
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
virtual const core::dimension2d< f32 > & getSize() const =0
Returns the size of the billboard.
virtual void setColor(const video::SColor &overallColor)=0
Set the color of all vertices of the billboard.
Class representing a 32 bit ARGB color.
Definition: SColor.h:201
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.