Irrlicht 3D Engine
ISceneNodeAnimatorCameraFPS.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
7 
8 #include "ISceneNodeAnimator.h"
9 #include "IEventReceiver.h"
10 #include "irrArray.h"
11 
12 namespace irr
13 {
14  struct SKeyMap;
15 
16 namespace scene
17 {
18 
20 
24  {
25  public:
26 
28  virtual f32 getMoveSpeed() const = 0;
29 
31  virtual void setMoveSpeed(f32 moveSpeed) = 0;
32 
34 
37  virtual f32 getRotateSpeed() const = 0;
38 
40  virtual void setRotateSpeed(f32 rotateSpeed) = 0;
41 
43 
45  virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
46 
49  virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
50 
52  virtual const core::array<SKeyMap>& getKeyMap() const = 0;
53 
55 
58  virtual void setVerticalMovement(bool allow) = 0;
59 
61 
63  virtual void setInvertMouse(bool invert) = 0;
64  };
65 } // end namespace scene
66 } // end namespace irr
67 
68 #endif
69 
virtual f32 getRotateSpeed() const =0
Returns the rotation speed in degrees.
virtual const core::array< SKeyMap > & getKeyMap() const =0
Gets the keyboard mapping for this animator.
Struct storing which key belongs to which action.
Definition: SKeyMap.h:29
virtual void setInvertMouse(bool invert)=0
Sets whether the Y axis of the mouse should be inverted.
float f32
32 bit floating point variable.
Definition: irrTypes.h:104
virtual void setVerticalMovement(bool allow)=0
Sets whether vertical movement should be allowed.
virtual void setKeyMap(SKeyMap *map, u32 count)=0
Sets the keyboard mapping for this animator (old style)
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement in units per millisecond.
Special scene node animator for FPS cameras.
unsigned int u32
32 bit unsigned variable.
Definition: irrTypes.h:58
Self reallocating template array (like stl vector) with additional features.
Definition: irrArray.h:22
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed in degrees.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement in units per millisecond.