Irrlicht 3D Engine
ITextSceneNode.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__
6 #define __I_TEXT_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 class ITextSceneNode : public ISceneNode
17 {
18 public:
19 
22  const core::vector3df& position = core::vector3df(0,0,0))
23  : ISceneNode(parent, mgr, id, position) {}
24 
26  virtual void setText(const wchar_t* text) = 0;
27 
29  virtual void setTextColor(video::SColor color) = 0;
30 };
31 
32 } // end namespace scene
33 } // end namespace irr
34 
35 
36 #endif
37 
virtual void setText(const wchar_t *text)=0
sets the text string
Scene node interface.
Definition: ISceneNode.h:40
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
A scene node for displaying 2d text at a position in three dimensional space.
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
Class representing a 32 bit ARGB color.
Definition: SColor.h:201
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
ITextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
constructor
virtual void setTextColor(video::SColor color)=0
sets the color of the text