Struct for holding material parameters which exist per texture layer. More...
#include <SMaterialLayer.h>
Public Member Functions | |
SMaterialLayer () | |
Default constructor. More... | |
SMaterialLayer (const SMaterialLayer &other) | |
Copy constructor. More... | |
~SMaterialLayer () | |
Destructor. More... | |
core::matrix4 & | getTextureMatrix () |
Gets the texture transformation matrix. More... | |
const core::matrix4 & | getTextureMatrix () const |
Gets the immutable texture transformation matrix. More... | |
bool | operator!= (const SMaterialLayer &b) const |
Inequality operator. More... | |
SMaterialLayer & | operator= (const SMaterialLayer &other) |
Assignment operator. More... | |
bool | operator== (const SMaterialLayer &b) const |
Equality operator. More... | |
void | setTextureMatrix (const core::matrix4 &mat) |
Sets the texture transformation matrix to mat. More... | |
Public Attributes | |
u8 | AnisotropicFilter |
Is anisotropic filtering enabled? Default: 0, disabled. More... | |
bool | BilinearFilter:1 |
Is bilinear filtering enabled? Default: true. More... | |
s8 | LODBias |
Bias for the mipmap choosing decision. More... | |
ITexture * | Texture |
Texture. More... | |
u8 | TextureWrapU:4 |
Texture Clamp Mode. More... | |
u8 | TextureWrapV:4 |
bool | TrilinearFilter:1 |
Is trilinear filtering enabled? Default: false. More... | |
Friends | |
class | SMaterial |
Struct for holding material parameters which exist per texture layer.
Definition at line 48 of file SMaterialLayer.h.
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Default constructor.
Definition at line 52 of file SMaterialLayer.h.
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Copy constructor.
other | Material layer to copy from. |
Definition at line 65 of file SMaterialLayer.h.
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Destructor.
Definition at line 73 of file SMaterialLayer.h.
References irr::core::irrAllocator< T >::deallocate(), and irr::core::irrAllocator< T >::destruct().
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Gets the texture transformation matrix.
Definition at line 122 of file SMaterialLayer.h.
References irr::core::irrAllocator< T >::allocate(), irr::core::irrAllocator< T >::construct(), and irr::core::IdentityMatrix.
Referenced by irr::video::SMaterial::getTextureMatrix().
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Gets the immutable texture transformation matrix.
Definition at line 134 of file SMaterialLayer.h.
References irr::core::IdentityMatrix.
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Inequality operator.
b | Layer to compare to. |
Definition at line 158 of file SMaterialLayer.h.
References AnisotropicFilter, BilinearFilter, LODBias, Texture, TextureWrapU, TextureWrapV, and TrilinearFilter.
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Assignment operator.
other | Material layer to copy from. |
Definition at line 82 of file SMaterialLayer.h.
References irr::core::irrAllocator< T >::allocate(), AnisotropicFilter, BilinearFilter, irr::core::irrAllocator< T >::construct(), irr::core::irrAllocator< T >::deallocate(), irr::core::irrAllocator< T >::destruct(), LODBias, Texture, TextureWrapU, TextureWrapV, and TrilinearFilter.
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Equality operator.
b | Layer to compare to. |
Definition at line 180 of file SMaterialLayer.h.
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Sets the texture transformation matrix to mat.
mat | New texture matrix for this layer. |
Definition at line 144 of file SMaterialLayer.h.
References irr::core::irrAllocator< T >::allocate(), and irr::core::irrAllocator< T >::construct().
Referenced by irr::video::SMaterial::setTextureMatrix().
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Definition at line 216 of file SMaterialLayer.h.
u8 irr::video::SMaterialLayer::AnisotropicFilter |
Is anisotropic filtering enabled? Default: 0, disabled.
In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided.
Definition at line 206 of file SMaterialLayer.h.
Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().
bool irr::video::SMaterialLayer::BilinearFilter |
Is bilinear filtering enabled? Default: true.
Definition at line 192 of file SMaterialLayer.h.
Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().
s8 irr::video::SMaterialLayer::LODBias |
Bias for the mipmap choosing decision.
This value can make the textures more or less blurry than with the default value of 0. The value (divided by 8.f) is added to the mipmap level chosen initially, and thus takes a smaller mipmap for a region if the value is positive.
Definition at line 213 of file SMaterialLayer.h.
Referenced by operator!=(), and operator=().
ITexture* irr::video::SMaterialLayer::Texture |
Texture.
Definition at line 184 of file SMaterialLayer.h.
Referenced by irr::video::SMaterial::getTexture(), operator!=(), operator=(), and irr::video::SMaterial::setTexture().
u8 irr::video::SMaterialLayer::TextureWrapU |
Texture Clamp Mode.
Values are taken from E_TEXTURE_CLAMP.
Definition at line 188 of file SMaterialLayer.h.
Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), operator=(), and irr::video::SMaterial::setFlag().
u8 irr::video::SMaterialLayer::TextureWrapV |
Definition at line 189 of file SMaterialLayer.h.
Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), operator=(), and irr::video::SMaterial::setFlag().
bool irr::video::SMaterialLayer::TrilinearFilter |
Is trilinear filtering enabled? Default: false.
If the trilinear filter flag is enabled, the bilinear filtering flag is ignored.
Definition at line 197 of file SMaterialLayer.h.
Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().