Irrlicht 3D Engine
irr::scene::IDynamicMeshBuffer Member List

This is the complete list of members for irr::scene::IDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::IDynamicMeshBufferinlinevirtual
append(const IMeshBuffer *const other)irr::scene::IDynamicMeshBufferinlinevirtual
drop() constirr::IReferenceCountedinline
getBoundingBox() const =0irr::scene::IDynamicMeshBufferpure virtual
getChangedID_Index() constirr::scene::IDynamicMeshBufferinlinevirtual
getChangedID_Vertex() constirr::scene::IDynamicMeshBufferinlinevirtual
getDebugName() constirr::IReferenceCountedinline
getHardwareMappingHint_Index() constirr::scene::IDynamicMeshBufferinlinevirtual
getHardwareMappingHint_Vertex() constirr::scene::IDynamicMeshBufferinlinevirtual
getIndexBuffer() const =0irr::scene::IDynamicMeshBufferpure virtual
getIndexCount() constirr::scene::IDynamicMeshBufferinlinevirtual
getIndexType() constirr::scene::IDynamicMeshBufferinlinevirtual
getIndices() constirr::scene::IDynamicMeshBufferinlinevirtual
getIndices()irr::scene::IDynamicMeshBufferinlinevirtual
getMaterial()=0irr::scene::IDynamicMeshBufferpure virtual
getMaterial() const =0irr::scene::IDynamicMeshBufferpure virtual
getNormal(u32 i) constirr::scene::IDynamicMeshBufferinlinevirtual
getNormal(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) constirr::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getReferenceCount() constirr::IReferenceCountedinline
getTCoords(u32 i) constirr::scene::IDynamicMeshBufferinlinevirtual
getTCoords(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getVertexBuffer() const =0irr::scene::IDynamicMeshBufferpure virtual
getVertexCount() constirr::scene::IDynamicMeshBufferinlinevirtual
getVertexType() constirr::scene::IDynamicMeshBufferinlinevirtual
getVertices() constirr::scene::IDynamicMeshBufferinlinevirtual
getVertices()irr::scene::IDynamicMeshBufferinlinevirtual
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
recalculateBoundingBox()=0irr::scene::IDynamicMeshBufferpure virtual
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IDynamicMeshBufferpure virtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBufferinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBufferinlinevirtual
setIndexBuffer(IIndexBuffer *indexBuffer)=0irr::scene::IDynamicMeshBufferpure virtual
setVertexBuffer(IVertexBuffer *vertexBuffer)=0irr::scene::IDynamicMeshBufferpure virtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual