Irrlicht 3D Engine
SKeyMap.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __S_KEY_MAP_H_INCLUDED__
6 #define __S_KEY_MAP_H_INCLUDED__
7 
8 #include "Keycodes.h"
9 
10 namespace irr
11 {
12 
15  {
23 
25  EKA_FORCE_32BIT = 0x7fffffff
26  };
27 
29  struct SKeyMap
30  {
31  SKeyMap() {}
32  SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
33 
36  };
37 
38 } // end namespace irr
39 
40 #endif
41 
EKEY_CODE
Definition: Keycodes.h:11
Struct storing which key belongs to which action.
Definition: SKeyMap.h:29
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition: SKeyMap.h:25
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
Definition: SKeyMap.h:14
EKEY_ACTION Action
Definition: SKeyMap.h:34
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)
Definition: SKeyMap.h:32
EKEY_CODE KeyCode
Definition: SKeyMap.h:35