#include "irrArray.h"
#include "fast_atof.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "coreutil.h"
Go to the source code of this file.
Classes | |
struct | irr::scene::quake3::IShader |
A Parsed Shader Holding Variables ordered in Groups. More... | |
class | irr::scene::quake3::IShaderManager |
Manages various Quake3 Shader Styles. More... | |
struct | irr::scene::quake3::Noiser |
struct | irr::scene::quake3::Q3LevelLoadParameter |
struct | irr::scene::quake3::SBlendFunc |
A blend function for a q3 shader. More... | |
struct | irr::scene::quake3::SModifierFunction |
struct | irr::scene::quake3::SVarGroup |
struct | irr::scene::quake3::SVarGroupList |
holding a group a variable More... | |
struct | irr::scene::quake3::SVariable |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
irr::scene::quake3 | |
Typedefs | |
typedef IShader | irr::scene::quake3::IEntity |
typedef core::array< IEntity > | irr::scene::quake3::tQ3EntityList |
typedef core::array< core::stringc > | irr::scene::quake3::tStringList |
typedef core::array< video::ITexture *> | irr::scene::quake3::tTexArray |
Functions | |
core::stringc & | irr::scene::quake3::dumpShader (core::stringc &dest, const IShader *shader, bool entity=false) |
void | irr::scene::quake3::dumpVarGroup (core::stringc &dest, const SVarGroup *group, s32 stack) |
f32 | irr::scene::quake3::getAsFloat (const core::stringc &string, u32 &pos) |
void | irr::scene::quake3::getAsStringList (tStringList &list, s32 max, const core::stringc &string, u32 &startPos) |
core::vector3df | irr::scene::quake3::getAsVector3df (const core::stringc &string, u32 &pos) |
get a quake3 vector translated to irrlicht position (x,-z,y ) More... | |
bool | irr::scene::quake3::getCullingFunction (const core::stringc &cull) |
u8 | irr::scene::quake3::getDepthFunction (const core::stringc &string) |
core::vector3df | irr::scene::quake3::getMD3Normal (u32 i, u32 j) |
void | irr::scene::quake3::getModifierFunc (SModifierFunction &fill, const core::stringc &string, u32 &pos) |
void | irr::scene::quake3::getTextures (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver) |
s16 | irr::scene::quake3::isEqual (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize) |