Irrlicht 3D Engine
irr::scene::IParticleRotationAffector Class Referenceabstract

A particle affector which rotates the particle system. More...

#include <IParticleRotationAffector.h>

+ Inheritance diagram for irr::scene::IParticleRotationAffector:

Public Member Functions

virtual const core::vector3dfgetPivotPoint () const =0
 Get the point that particles are attracted to. More...
 
virtual const core::vector3dfgetSpeed () const =0
 Get the speed in degrees per second in all 3 dimensions. More...
 
virtual E_PARTICLE_AFFECTOR_TYPE getType () const
 Get emitter type. More...
 
virtual void setPivotPoint (const core::vector3df &point)=0
 Set the point that particles will rotate around. More...
 
virtual void setSpeed (const core::vector3df &speed)=0
 Set the speed in degrees per second in all 3 dimensions. More...
 
- Public Member Functions inherited from irr::scene::IParticleAffector
 IParticleAffector ()
 constructor More...
 
virtual void affect (u32 now, SParticle *particlearray, u32 count)=0
 Affects an array of particles. More...
 
virtual bool getEnabled () const
 Gets whether or not the affector is currently enabled. More...
 
virtual void setEnabled (bool enabled)
 Sets whether or not the affector is currently enabled. More...
 
- Public Member Functions inherited from irr::io::IAttributeExchangingObject
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
 Reads attributes of the object. More...
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
 Writes attributes of the object. More...
 
- Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor. More...
 
virtual ~IReferenceCounted ()
 Destructor. More...
 
bool drop () const
 Drops the object. Decrements the reference counter by one. More...
 
const c8getDebugName () const
 Returns the debug name of the object. More...
 
s32 getReferenceCount () const
 Get the reference count. More...
 
void grab () const
 Grabs the object. Increments the reference counter by one. More...
 

Additional Inherited Members

- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object. More...
 
- Protected Attributes inherited from irr::scene::IParticleAffector
bool Enabled
 

Detailed Description

A particle affector which rotates the particle system.

Definition at line 16 of file IParticleRotationAffector.h.

Member Function Documentation

§ getPivotPoint()

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint ( ) const
pure virtual

Get the point that particles are attracted to.

§ getSpeed()

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed ( ) const
pure virtual

Get the speed in degrees per second in all 3 dimensions.

§ getType()

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType ( ) const
inlinevirtual

Get emitter type.

Implements irr::scene::IParticleAffector.

Definition at line 33 of file IParticleRotationAffector.h.

References irr::scene::EPAT_ROTATE.

§ setPivotPoint()

virtual void irr::scene::IParticleRotationAffector::setPivotPoint ( const core::vector3df point)
pure virtual

Set the point that particles will rotate around.

§ setSpeed()

virtual void irr::scene::IParticleRotationAffector::setSpeed ( const core::vector3df speed)
pure virtual

Set the speed in degrees per second in all 3 dimensions.


The documentation for this class was generated from the following file: