#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"
Go to the source code of this file.
Classes | |
class | irr::video::ITexture |
Interface of a Video Driver dependent Texture. More... | |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::video::E_TEXTURE_CREATION_FLAG { irr::video::ETCF_ALWAYS_16_BIT = 0x00000001, irr::video::ETCF_ALWAYS_32_BIT = 0x00000002, irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004, irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008, irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010, irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020, irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040, irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff } |
Enumeration flags telling the video driver in which format textures should be created. More... | |
enum | irr::video::E_TEXTURE_LOCK_MODE { irr::video::ETLM_READ_WRITE = 0, irr::video::ETLM_READ_ONLY, irr::video::ETLM_WRITE_ONLY } |
Enum for the mode for texture locking. Read-Only, write-only or read/write. More... | |