Irrlicht 3D Engine
IGUICheckBox.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_GUI_CHECKBOX_H_INCLUDED__
6 #define __I_GUI_CHECKBOX_H_INCLUDED__
7 
8 #include "IGUIElement.h"
9 
10 namespace irr
11 {
12 namespace gui
13 {
14 
16 
19  class IGUICheckBox : public IGUIElement
20  {
21  public:
22 
24  IGUICheckBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
25  : IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
26 
28  virtual void setChecked(bool checked) = 0;
29 
31  virtual bool isChecked() const = 0;
32  };
33 
34 } // end namespace gui
35 } // end namespace irr
36 
37 #endif
38 
GUI Check box interface.
Definition: IGUICheckBox.h:19
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
GUI Environment. Used as factory and manager of all other GUI elements.
IGUICheckBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
Definition: IGUICheckBox.h:24
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
A check box (IGUICheckBox)
virtual void setChecked(bool checked)=0
Set if box is checked.
Base class of all GUI elements.
Definition: IGUIElement.h:25
virtual bool isChecked() const =0
Returns true if box is checked.