5 #ifndef __S_KEY_MAP_H_INCLUDED__ 6 #define __S_KEY_MAP_H_INCLUDED__
Struct storing which key belongs to which action.
Everything in the Irrlicht Engine can be found in this namespace.
This value is not used. It only forces this enumeration to compile in 32 bit.
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)