5 #ifndef __I_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__ 6 #define __I_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__ 55 :
ISceneNode(parent, mgr, id, position, rotation, scale) {}
156 f32 normalDirectionModifier = 100.0f,
s32 mbNumber = -1,
157 bool everyMeshVertex =
false,
158 u32 minParticlesPerSecond = 5,
u32 maxParticlesPerSecond = 10,
161 u32 lifeTimeMin = 2000,
u32 lifeTimeMax = 4000,
162 s32 maxAngleDegrees = 0,
196 u32 minParticlesPerSecond = 5,
197 u32 maxParticlesPerSecond = 10,
200 u32 lifeTimeMin=2000,
u32 lifeTimeMax=4000,
201 s32 maxAngleDegrees=0,
240 bool outlineOnly =
false,
242 u32 minParticlesPerSecond = 5,
u32 maxParticlesPerSecond = 10,
245 u32 lifeTimeMin = 2000,
u32 lifeTimeMax = 4000,
246 s32 maxAngleDegrees = 0,
296 f32 normalDirectionModifier = 100.0f,
s32 mbNumber = -1,
297 bool everyMeshVertex =
false,
298 u32 minParticlesPerSecond = 5,
u32 maxParticlesPerSecond = 10,
301 u32 lifeTimeMin = 2000,
u32 lifeTimeMax = 4000,
302 s32 maxAngleDegrees = 0,
334 u32 minParticlesPerSecond = 5,
335 u32 maxParticlesPerSecond = 10,
338 u32 lifeTimeMin=2000,
u32 lifeTimeMax=4000,
339 s32 maxAngleDegrees=0,
377 u32 minParticlesPerSecond = 5,
378 u32 maxParticlesPerSecond = 10,
381 u32 lifeTimeMin=2000,
u32 lifeTimeMax=4000,
382 s32 maxAngleDegrees=0,
417 u32 minParticlesPerSecond = 5,
418 u32 maxParticlesPerSecond = 10,
421 u32 lifeTimeMin=2000,
u32 lifeTimeMax=4000,
422 s32 maxAngleDegrees=0,
446 bool affectX =
true,
bool affectY =
true,
bool affectZ =
true) = 0;
474 u32 timeNeededToFadeOut = 1000) = 0;
491 u32 timeForceLost = 1000) = 0;
A particle affector which attracts or detracts particles.
float f32
32 bit floating point variable.
A particle emitter which emits from a cylindrically shaped space.
virtual IParticlePointEmitter * createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a point particle emitter.
virtual void clearParticles()=0
Remove all currently visible particles.
virtual void setEmitter(IParticleEmitter *emitter)=0
Sets the particle emitter, which creates the particles.
virtual IParticleAffector * createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0
Creates a scale particle affector.
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
virtual void setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0
Sets the size of all particles.
virtual void addAffector(IParticleAffector *affector)=0
Adds new particle effector to the particle system.
Everything in the Irrlicht Engine can be found in this namespace.
A particle emitter which emits particles from mesh vertices.
virtual IParticleSphereEmitter * createSphereEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a sphere particle emitter.
Specifies a 2 dimensional size.
virtual IParticleRotationAffector * createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0
Creates a rotation affector.
virtual IParticleGravityAffector * createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0
Creates a gravity affector.
Doubly linked list template.
Class which holds the geometry of an object.
A particle affector modifies particles.
A particle system scene node for creating snow, fire, exlosions, smoke...
virtual void removeAllAffectors()=0
Removes all particle affectors in the particle system.
virtual IParticleRingEmitter * createRingEmitter(const core::vector3df ¢er, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a ring particle emitter.
signed int s32
32 bit signed variable.
Scene node capable of displaying an animated mesh and its shadow.
virtual IParticleEmitter * getEmitter()=0
Gets the particle emitter, which creates the particles.
unsigned int u32
32 bit unsigned variable.
A particle affector which fades out the particles.
virtual IParticleMeshEmitter * createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a mesh particle emitter.
A particle emitter which emits from a spherical space.
virtual IParticleFadeOutAffector * createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0
Creates a fade out particle affector.
Class representing a 32 bit ARGB color.
A particle emitter for using with particle systems.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
A particle affector which rotates the particle system.
A particle emitter which emits particles along a ring shaped area.
virtual IParticleBoxEmitter * createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a box particle emitter.
virtual void setParticlesAreGlobal(bool global=true)=0
Sets if the particles should be global.
virtual IParticleCylinderEmitter * createCylinderEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a particle emitter for emitting from a cylinder.
virtual void doParticleSystem(u32 time)=0
virtual IParticleAnimatedMeshSceneNodeEmitter * createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0
Creates a particle emitter for an animated mesh scene node.
virtual IParticleAttractionAffector * createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0
Creates a point attraction affector.
virtual const core::list< IParticleAffector * > & getAffectors() const =0
Get a list of all particle affectors.
A particle emitter which emits from vertices of a mesh.
A particle emitter which emits particles from a box shaped space.
A particle affector which applies gravity to particles.