globjects  1.0.0.000000000000
Strict OpenGL objects wrapper.

Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them. More...

#include <globjects/include/globjects/Texture.h>

Inheritance diagram for globjects::Texture:
globjects::Object globjects::Referenced globjects::HeapOnly

Public Types

enum  BindlessImplementation { BindlessImplementation::DirectStateAccessARB, BindlessImplementation::DirectStateAccessEXT, BindlessImplementation::Legacy }
 
enum  StorageImplementation { StorageImplementation::DirectStateAccessARB, StorageImplementation::DirectStateAccessEXT, StorageImplementation::Legacy, StorageImplementation::Fallback }
 
- Public Types inherited from globjects::Object
enum  NameImplementation { NameImplementation::DebugKHR, NameImplementation::Legacy }
 

Public Member Functions

 Texture ()
 
 Texture (gl::GLenum target)
 
virtual void accept (ObjectVisitor &visitor) override
 
void bind () const
 
void unbind () const
 
void bindActive (gl::GLenum texture) const
 
void bindActive (unsigned int index) const
 
void unbindActive (gl::GLenum texture) const
 
void unbindActive (unsigned int index) const
 
void setParameter (gl::GLenum name, gl::GLenum value)
 
void setParameter (gl::GLenum name, gl::GLint value)
 
void setParameter (gl::GLenum name, gl::GLfloat value)
 
void setParameter (gl::GLenum name, const glm::vec4 &value)
 
gl::GLint getParameter (gl::GLenum pname) const
 
gl::GLint getLevelParameter (gl::GLint level, gl::GLenum pname) const
 
void getImage (gl::GLint level, gl::GLenum format, gl::GLenum type, gl::GLvoid *image) const
 
std::vector< unsigned char > getImage (gl::GLint level, gl::GLenum format, gl::GLenum type) const
 
void getCompressedImage (gl::GLint lod, gl::GLvoid *image) const
 
std::vector< unsigned char > getCompressedImage (gl::GLint lod=0) const
 
gl::GLenum target () const
 
void image1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void compressedImage1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data)
 
void subImage1D (gl::GLint level, gl::GLint xOffset, gl::GLsizei width, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void image2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void image2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void compressedImage2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data)
 
void compressedImage2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data)
 
void subImage2D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLsizei width, gl::GLsizei height, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void subImage2D (gl::GLint level, const glm::ivec2 &offset, const glm::ivec2 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void image3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void image3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void compressedImage3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data)
 
void compressedImage3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data)
 
void subImage3D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void subImage3D (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLboolean fixedSamplesLocations)
 
void image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLboolean fixedSamplesLocations)
 
void image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean fixedSamplesLocations)
 
void image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLboolean fixedSamplesLocations)
 
void storage1D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width)
 
void storage2D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height)
 
void storage2D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec2 &size)
 
void storage3D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth)
 
void storage3D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec3 &size)
 
void textureView (gl::GLuint originalTexture, gl::GLenum internalFormat, gl::GLuint minLevel, gl::GLuint numLevels, gl::GLuint minLayer, gl::GLuint numLayers)
 
void texBuffer (gl::GLenum internalFormat, Buffer *buffer)
 
void texBufferRange (gl::GLenum internalFormat, Buffer *buffer, gl::GLintptr offset, gl::GLsizeiptr size)
 
void clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const void *data)
 
void clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::vec4 &value)
 
void clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value)
 
void clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value)
 
void clearSubImage (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const void *data)
 
void clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const void *data)
 
void clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::vec4 &value)
 
void clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value)
 
void clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value)
 
void invalidateImage (gl::GLint level) const
 
void invalidateSubImage (gl::GLint level, gl::GLint xoffset, gl::GLint yoffset, gl::GLint zoffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth)
 
void invalidateSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 size)
 
void bindImageTexture (gl::GLuint unit, gl::GLint level, gl::GLboolean layered, gl::GLint layer, gl::GLenum access, gl::GLenum format) const
 
void generateMipmap ()
 
void cubeMapImage (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
void cubeMapImage (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data)
 
TextureHandle textureHandle () const
 
TextureHandle textureHandle (Sampler *sampler) const
 
void pageCommitment (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean commit) const
 
void pageCommitment (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLboolean commit) const
 
virtual gl::GLenum objectType () const override
 
- Public Member Functions inherited from globjects::Object
gl::GLuint id () const
 
std::string name () const
 
void setName (const std::string &name)
 
bool hasName () const
 
bool isDefault () const
 
void detach ()
 
- Public Member Functions inherited from globjects::Referenced
 Referenced ()
 
void ref () const
 
void unref () const
 
int refCounter () const
 
- Public Member Functions inherited from globjects::HeapOnly
 HeapOnly ()
 
void destroy () const
 

Static Public Member Functions

static void hintBindlessImplementation (BindlessImplementation impl)
 
static void hintStorageImplementation (StorageImplementation impl)
 
static TexturefromId (gl::GLuint id, gl::GLenum target)
 
static TexturecreateDefault ()
 
static TexturecreateDefault (gl::GLenum target)
 
static void unbind (gl::GLenum target)
 
static void unbindImageTexture (gl::GLuint unit)
 
- Static Public Member Functions inherited from globjects::Object
static void hintNameImplementation (NameImplementation impl)
 

Protected Member Functions

 Texture (IDResource *resource, gl::GLenum target)
 
virtual ~Texture ()
 
- Protected Member Functions inherited from globjects::Object
 Object (IDResource *resource)
 
virtual ~Object ()
 
- Protected Member Functions inherited from globjects::Referenced
virtual ~Referenced ()
 
- Protected Member Functions inherited from globjects::HeapOnly
virtual ~HeapOnly ()
 

Protected Attributes

gl::GLenum m_target
 
- Protected Attributes inherited from globjects::Object
IDResource * m_resource
 
void * m_objectLabelState
 

Detailed Description

Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them.

See also
http://www.opengl.org/wiki/Texture
http://www.opengl.org/registry/specs/NV/bindless_texture.txt

Member Enumeration Documentation

§ BindlessImplementation

Enumerator
DirectStateAccessARB 
DirectStateAccessEXT 
Legacy 

§ StorageImplementation

Enumerator
DirectStateAccessARB 
DirectStateAccessEXT 
Legacy 
Fallback 

Constructor & Destructor Documentation

§ Texture() [1/3]

globjects::Texture::Texture ( )

§ Texture() [2/3]

globjects::Texture::Texture ( gl::GLenum  target)

§ Texture() [3/3]

globjects::Texture::Texture ( IDResource *  resource,
gl::GLenum  target 
)
protected

§ ~Texture()

virtual globjects::Texture::~Texture ( )
protectedvirtual

Member Function Documentation

§ hintBindlessImplementation()

static void globjects::Texture::hintBindlessImplementation ( BindlessImplementation  impl)
static

§ hintStorageImplementation()

static void globjects::Texture::hintStorageImplementation ( StorageImplementation  impl)
static

§ fromId()

static Texture* globjects::Texture::fromId ( gl::GLuint  id,
gl::GLenum  target 
)
static

§ createDefault() [1/2]

static Texture* globjects::Texture::createDefault ( )
static

§ createDefault() [2/2]

static Texture* globjects::Texture::createDefault ( gl::GLenum  target)
static

§ accept()

virtual void globjects::Texture::accept ( ObjectVisitor visitor)
overridevirtual

Implements globjects::Object.

§ bind()

void globjects::Texture::bind ( ) const

§ unbind() [1/2]

void globjects::Texture::unbind ( ) const

§ unbind() [2/2]

static void globjects::Texture::unbind ( gl::GLenum  target)
static

§ bindActive() [1/2]

void globjects::Texture::bindActive ( gl::GLenum  texture) const

§ bindActive() [2/2]

void globjects::Texture::bindActive ( unsigned int  index) const

§ unbindActive() [1/2]

void globjects::Texture::unbindActive ( gl::GLenum  texture) const

§ unbindActive() [2/2]

void globjects::Texture::unbindActive ( unsigned int  index) const

§ setParameter() [1/4]

void globjects::Texture::setParameter ( gl::GLenum  name,
gl::GLenum  value 
)

§ setParameter() [2/4]

void globjects::Texture::setParameter ( gl::GLenum  name,
gl::GLint  value 
)

§ setParameter() [3/4]

void globjects::Texture::setParameter ( gl::GLenum  name,
gl::GLfloat  value 
)

§ setParameter() [4/4]

void globjects::Texture::setParameter ( gl::GLenum  name,
const glm::vec4 &  value 
)

§ getParameter()

gl::GLint globjects::Texture::getParameter ( gl::GLenum  pname) const

§ getLevelParameter()

gl::GLint globjects::Texture::getLevelParameter ( gl::GLint  level,
gl::GLenum  pname 
) const

§ getImage() [1/2]

void globjects::Texture::getImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type,
gl::GLvoid *  image 
) const

§ getImage() [2/2]

std::vector<unsigned char> globjects::Texture::getImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type 
) const

§ getCompressedImage() [1/2]

void globjects::Texture::getCompressedImage ( gl::GLint  lod,
gl::GLvoid *  image 
) const

§ getCompressedImage() [2/2]

std::vector<unsigned char> globjects::Texture::getCompressedImage ( gl::GLint  lod = 0) const

§ target()

gl::GLenum globjects::Texture::target ( ) const

§ image1D()

void globjects::Texture::image1D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ compressedImage1D()

void globjects::Texture::compressedImage1D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLint  border,
gl::GLsizei  imageSize,
const gl::GLvoid *  data 
)

§ subImage1D()

void globjects::Texture::subImage1D ( gl::GLint  level,
gl::GLint  xOffset,
gl::GLsizei  width,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ image2D() [1/2]

void globjects::Texture::image2D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ image2D() [2/2]

void globjects::Texture::image2D ( gl::GLint  level,
gl::GLenum  internalFormat,
const glm::ivec2 &  size,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ compressedImage2D() [1/2]

void globjects::Texture::compressedImage2D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLint  border,
gl::GLsizei  imageSize,
const gl::GLvoid *  data 
)

§ compressedImage2D() [2/2]

void globjects::Texture::compressedImage2D ( gl::GLint  level,
gl::GLenum  internalFormat,
const glm::ivec2 &  size,
gl::GLint  border,
gl::GLsizei  imageSize,
const gl::GLvoid *  data 
)

§ subImage2D() [1/2]

void globjects::Texture::subImage2D ( gl::GLint  level,
gl::GLint  xOffset,
gl::GLint  yOffset,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ subImage2D() [2/2]

void globjects::Texture::subImage2D ( gl::GLint  level,
const glm::ivec2 &  offset,
const glm::ivec2 &  size,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ image3D() [1/2]

void globjects::Texture::image3D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ image3D() [2/2]

void globjects::Texture::image3D ( gl::GLint  level,
gl::GLenum  internalFormat,
const glm::ivec3 &  size,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ compressedImage3D() [1/2]

void globjects::Texture::compressedImage3D ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLint  border,
gl::GLsizei  imageSize,
const gl::GLvoid *  data 
)

§ compressedImage3D() [2/2]

void globjects::Texture::compressedImage3D ( gl::GLint  level,
gl::GLenum  internalFormat,
const glm::ivec3 &  size,
gl::GLint  border,
gl::GLsizei  imageSize,
const gl::GLvoid *  data 
)

§ subImage3D() [1/2]

void globjects::Texture::subImage3D ( gl::GLint  level,
gl::GLint  xOffset,
gl::GLint  yOffset,
gl::GLint  zOffset,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ subImage3D() [2/2]

void globjects::Texture::subImage3D ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ image2DMultisample() [1/2]

void globjects::Texture::image2DMultisample ( gl::GLsizei  samples,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLboolean  fixedSamplesLocations 
)

§ image2DMultisample() [2/2]

void globjects::Texture::image2DMultisample ( gl::GLsizei  samples,
gl::GLenum  internalFormat,
const glm::ivec2 &  size,
gl::GLboolean  fixedSamplesLocations 
)

§ image3DMultisample() [1/2]

void globjects::Texture::image3DMultisample ( gl::GLsizei  samples,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLboolean  fixedSamplesLocations 
)

§ image3DMultisample() [2/2]

void globjects::Texture::image3DMultisample ( gl::GLsizei  samples,
gl::GLenum  internalFormat,
const glm::ivec3 &  size,
gl::GLboolean  fixedSamplesLocations 
)

§ storage1D()

void globjects::Texture::storage1D ( gl::GLsizei  levels,
gl::GLenum  internalFormat,
gl::GLsizei  width 
)

§ storage2D() [1/2]

void globjects::Texture::storage2D ( gl::GLsizei  levels,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height 
)

§ storage2D() [2/2]

void globjects::Texture::storage2D ( gl::GLsizei  levels,
gl::GLenum  internalFormat,
const glm::ivec2 &  size 
)

§ storage3D() [1/2]

void globjects::Texture::storage3D ( gl::GLsizei  levels,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth 
)

§ storage3D() [2/2]

void globjects::Texture::storage3D ( gl::GLsizei  levels,
gl::GLenum  internalFormat,
const glm::ivec3 &  size 
)

§ textureView()

void globjects::Texture::textureView ( gl::GLuint  originalTexture,
gl::GLenum  internalFormat,
gl::GLuint  minLevel,
gl::GLuint  numLevels,
gl::GLuint  minLayer,
gl::GLuint  numLayers 
)

§ texBuffer()

void globjects::Texture::texBuffer ( gl::GLenum  internalFormat,
Buffer buffer 
)

§ texBufferRange()

void globjects::Texture::texBufferRange ( gl::GLenum  internalFormat,
Buffer buffer,
gl::GLintptr  offset,
gl::GLsizeiptr  size 
)

§ clearImage() [1/4]

void globjects::Texture::clearImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type,
const void *  data 
)

§ clearImage() [2/4]

void globjects::Texture::clearImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type,
const glm::vec4 &  value 
)

§ clearImage() [3/4]

void globjects::Texture::clearImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type,
const glm::ivec4 &  value 
)

§ clearImage() [4/4]

void globjects::Texture::clearImage ( gl::GLint  level,
gl::GLenum  format,
gl::GLenum  type,
const glm::uvec4 &  value 
)

§ clearSubImage() [1/5]

void globjects::Texture::clearSubImage ( gl::GLint  level,
gl::GLint  xOffset,
gl::GLint  yOffset,
gl::GLint  zOffset,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLenum  format,
gl::GLenum  type,
const void *  data 
)

§ clearSubImage() [2/5]

void globjects::Texture::clearSubImage ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLenum  format,
gl::GLenum  type,
const void *  data 
)

§ clearSubImage() [3/5]

void globjects::Texture::clearSubImage ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLenum  format,
gl::GLenum  type,
const glm::vec4 &  value 
)

§ clearSubImage() [4/5]

void globjects::Texture::clearSubImage ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLenum  format,
gl::GLenum  type,
const glm::ivec4 &  value 
)

§ clearSubImage() [5/5]

void globjects::Texture::clearSubImage ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLenum  format,
gl::GLenum  type,
const glm::uvec4 &  value 
)

§ invalidateImage()

void globjects::Texture::invalidateImage ( gl::GLint  level) const

§ invalidateSubImage() [1/2]

void globjects::Texture::invalidateSubImage ( gl::GLint  level,
gl::GLint  xoffset,
gl::GLint  yoffset,
gl::GLint  zoffset,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth 
)

§ invalidateSubImage() [2/2]

void globjects::Texture::invalidateSubImage ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3  size 
)

§ bindImageTexture()

void globjects::Texture::bindImageTexture ( gl::GLuint  unit,
gl::GLint  level,
gl::GLboolean  layered,
gl::GLint  layer,
gl::GLenum  access,
gl::GLenum  format 
) const

§ unbindImageTexture()

static void globjects::Texture::unbindImageTexture ( gl::GLuint  unit)
static

§ generateMipmap()

void globjects::Texture::generateMipmap ( )

§ cubeMapImage() [1/2]

void globjects::Texture::cubeMapImage ( gl::GLint  level,
gl::GLenum  internalFormat,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ cubeMapImage() [2/2]

void globjects::Texture::cubeMapImage ( gl::GLint  level,
gl::GLenum  internalFormat,
const glm::ivec2 &  size,
gl::GLint  border,
gl::GLenum  format,
gl::GLenum  type,
const gl::GLvoid *  data 
)

§ textureHandle() [1/2]

TextureHandle globjects::Texture::textureHandle ( ) const

§ textureHandle() [2/2]

TextureHandle globjects::Texture::textureHandle ( Sampler sampler) const

§ pageCommitment() [1/2]

void globjects::Texture::pageCommitment ( gl::GLint  level,
gl::GLint  xOffset,
gl::GLint  yOffset,
gl::GLint  zOffset,
gl::GLsizei  width,
gl::GLsizei  height,
gl::GLsizei  depth,
gl::GLboolean  commit 
) const

§ pageCommitment() [2/2]

void globjects::Texture::pageCommitment ( gl::GLint  level,
const glm::ivec3 &  offset,
const glm::ivec3 &  size,
gl::GLboolean  commit 
) const

§ objectType()

virtual gl::GLenum globjects::Texture::objectType ( ) const
overridevirtual

Implements globjects::Object.

Member Data Documentation

§ m_target

gl::GLenum globjects::Texture::m_target
protected

The documentation for this class was generated from the following file: