#include <BALL/VIEW/DATATYPE/raytraceableGrid.h>
Definition at line 16 of file raytraceableGrid.h.
§ RaytraceableGrid() [1/2]
BALL::VIEW::RaytraceableGrid::RaytraceableGrid |
( |
| ) |
|
|
inline |
§ RaytraceableGrid() [2/2]
BALL::VIEW::RaytraceableGrid::RaytraceableGrid |
( |
RegularData3D * |
grid | ) |
|
|
inline |
§ ~RaytraceableGrid()
virtual BALL::VIEW::RaytraceableGrid::~RaytraceableGrid |
( |
| ) |
|
|
inlinevirtual |
§ binaryWrite()
void BALL::VIEW::RaytraceableGrid::binaryWrite |
( |
const String & |
filename | ) |
const |
Write the grid in binary format
- Exceptions
-
§ getGridMaxValue()
float BALL::VIEW::RaytraceableGrid::getGridMaxValue |
( |
| ) |
|
§ getGridMinValue()
float BALL::VIEW::RaytraceableGrid::getGridMinValue |
( |
| ) |
|
§ grid_