#include <BALL/VIEW/MODELS/standardColorProcessor.h>
Coloring by the type of a Residue
Definition at line 546 of file standardColorProcessor.h.
§ ResidueTypeColorProcessor()
BALL::VIEW::ResidueTypeColorProcessor::ResidueTypeColorProcessor |
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§ getAcidicColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getAcidicColor |
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§ getAromaticColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getAromaticColor |
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const |
§ getBasicColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getBasicColor |
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§ getColor()
virtual void BALL::VIEW::ResidueTypeColorProcessor::getColor |
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const Composite & |
composite, |
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ColorRGBA & |
color_to_be_set |
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Calculate a color for a Composite. The given ColorRGBA instance is set to the calculated color. This method is called by the operator() method. Here it just sets the default color. You have to overload this operator in derived classes.
Reimplemented from BALL::VIEW::ColorProcessor.
§ getHydrophobicColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getHydrophobicColor |
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§ getOtherColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getOtherColor |
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§ getPolarColor()
const ColorRGBA& BALL::VIEW::ResidueTypeColorProcessor::getPolarColor |
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§ setAcidicColor()
void BALL::VIEW::ResidueTypeColorProcessor::setAcidicColor |
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const ColorRGBA & |
color | ) |
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§ setAromaticColor()
void BALL::VIEW::ResidueTypeColorProcessor::setAromaticColor |
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const ColorRGBA & |
color | ) |
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§ setBasicColor()
void BALL::VIEW::ResidueTypeColorProcessor::setBasicColor |
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const ColorRGBA & |
color | ) |
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§ setHydrophobicColor()
void BALL::VIEW::ResidueTypeColorProcessor::setHydrophobicColor |
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const ColorRGBA & |
color | ) |
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§ setOtherColor()
void BALL::VIEW::ResidueTypeColorProcessor::setOtherColor |
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const ColorRGBA & |
color | ) |
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§ setPolarColor()
void BALL::VIEW::ResidueTypeColorProcessor::setPolarColor |
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const ColorRGBA & |
color | ) |
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§ setTransparency()
virtual void BALL::VIEW::ResidueTypeColorProcessor::setTransparency |
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Size |
value | ) |
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virtual |