SDL  2.0
SDL_ExtendedGameControllerBind Struct Reference

Data Fields

SDL_GameControllerBindType inputType
 
union {
   int   button
 
   struct {
      int   axis
 
      int   axis_min
 
      int   axis_max
 
   }   axis
 
   struct {
      int   hat
 
      int   hat_mask
 
   }   hat
 
input
 
SDL_GameControllerBindType outputType
 
union {
   SDL_GameControllerButton   button
 
   struct {
      SDL_GameControllerAxis   axis
 
      int   axis_min
 
      int   axis_max
 
   }   axis
 
output
 

Detailed Description

Definition at line 50 of file SDL_gamecontroller.c.

Field Documentation

§ axis [1/4]

§ axis [2/4]

struct { ... } SDL_ExtendedGameControllerBind::axis

§ axis [3/4]

SDL_GameControllerAxis SDL_ExtendedGameControllerBind::axis

Definition at line 76 of file SDL_gamecontroller.c.

§ axis [4/4]

struct { ... } SDL_ExtendedGameControllerBind::axis

§ axis_max

int SDL_ExtendedGameControllerBind::axis_max

Definition at line 60 of file SDL_gamecontroller.c.

§ axis_min

int SDL_ExtendedGameControllerBind::axis_min

Definition at line 59 of file SDL_gamecontroller.c.

§ button [1/2]

§ button [2/2]

SDL_GameControllerButton SDL_ExtendedGameControllerBind::button

Definition at line 73 of file SDL_gamecontroller.c.

§ hat [1/2]

§ hat [2/2]

struct { ... } SDL_ExtendedGameControllerBind::hat

§ hat_mask

int SDL_ExtendedGameControllerBind::hat_mask

Definition at line 65 of file SDL_gamecontroller.c.

§ input

§ inputType

§ output

§ outputType


The documentation for this struct was generated from the following file: