SDL  2.0
VkRenderPassBeginInfo Struct Reference

#include <vulkan.h>

+ Collaboration diagram for VkRenderPassBeginInfo:

Data Fields

VkStructureType sType
 
const voidpNext
 
VkRenderPass renderPass
 
VkFramebuffer framebuffer
 
VkRect2D renderArea
 
uint32_t clearValueCount
 
const VkClearValuepClearValues
 

Detailed Description

Definition at line 2443 of file vulkan.h.

Field Documentation

§ clearValueCount

uint32_t VkRenderPassBeginInfo::clearValueCount

Definition at line 2449 of file vulkan.h.

§ framebuffer

VkFramebuffer VkRenderPassBeginInfo::framebuffer

Definition at line 2447 of file vulkan.h.

§ pClearValues

const VkClearValue* VkRenderPassBeginInfo::pClearValues

Definition at line 2450 of file vulkan.h.

§ pNext

const void* VkRenderPassBeginInfo::pNext

Definition at line 2445 of file vulkan.h.

§ renderArea

VkRect2D VkRenderPassBeginInfo::renderArea

Definition at line 2448 of file vulkan.h.

§ renderPass

VkRenderPass VkRenderPassBeginInfo::renderPass

Definition at line 2446 of file vulkan.h.

§ sType

VkStructureType VkRenderPassBeginInfo::sType

Definition at line 2444 of file vulkan.h.


The documentation for this struct was generated from the following file: