#include <vulkan.h>
Definition at line 1428 of file vulkan.h.
§ alphaToOne
VkBool32 VkPhysicalDeviceFeatures::alphaToOne |
§ depthBiasClamp
VkBool32 VkPhysicalDeviceFeatures::depthBiasClamp |
§ depthBounds
VkBool32 VkPhysicalDeviceFeatures::depthBounds |
§ depthClamp
VkBool32 VkPhysicalDeviceFeatures::depthClamp |
§ drawIndirectFirstInstance
VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance |
§ dualSrcBlend
VkBool32 VkPhysicalDeviceFeatures::dualSrcBlend |
§ fillModeNonSolid
VkBool32 VkPhysicalDeviceFeatures::fillModeNonSolid |
§ fragmentStoresAndAtomics
VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics |
§ fullDrawIndexUint32
VkBool32 VkPhysicalDeviceFeatures::fullDrawIndexUint32 |
§ geometryShader
VkBool32 VkPhysicalDeviceFeatures::geometryShader |
§ imageCubeArray
VkBool32 VkPhysicalDeviceFeatures::imageCubeArray |
§ independentBlend
VkBool32 VkPhysicalDeviceFeatures::independentBlend |
§ inheritedQueries
VkBool32 VkPhysicalDeviceFeatures::inheritedQueries |
§ largePoints
VkBool32 VkPhysicalDeviceFeatures::largePoints |
§ logicOp
VkBool32 VkPhysicalDeviceFeatures::logicOp |
§ multiDrawIndirect
VkBool32 VkPhysicalDeviceFeatures::multiDrawIndirect |
§ multiViewport
VkBool32 VkPhysicalDeviceFeatures::multiViewport |
§ occlusionQueryPrecise
VkBool32 VkPhysicalDeviceFeatures::occlusionQueryPrecise |
§ pipelineStatisticsQuery
VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery |
§ robustBufferAccess
VkBool32 VkPhysicalDeviceFeatures::robustBufferAccess |
§ samplerAnisotropy
VkBool32 VkPhysicalDeviceFeatures::samplerAnisotropy |
§ sampleRateShading
VkBool32 VkPhysicalDeviceFeatures::sampleRateShading |
§ shaderClipDistance
VkBool32 VkPhysicalDeviceFeatures::shaderClipDistance |
§ shaderCullDistance
VkBool32 VkPhysicalDeviceFeatures::shaderCullDistance |
§ shaderFloat64
VkBool32 VkPhysicalDeviceFeatures::shaderFloat64 |
§ shaderImageGatherExtended
VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended |
§ shaderInt16
VkBool32 VkPhysicalDeviceFeatures::shaderInt16 |
§ shaderInt64
VkBool32 VkPhysicalDeviceFeatures::shaderInt64 |
§ shaderResourceMinLod
VkBool32 VkPhysicalDeviceFeatures::shaderResourceMinLod |
§ shaderResourceResidency
VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency |
§ shaderSampledImageArrayDynamicIndexing
VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing |
§ shaderStorageBufferArrayDynamicIndexing
VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing |
§ shaderStorageImageArrayDynamicIndexing
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing |
§ shaderStorageImageExtendedFormats
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats |
§ shaderStorageImageMultisample
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample |
§ shaderStorageImageReadWithoutFormat
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat |
§ shaderStorageImageWriteWithoutFormat
VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat |
§ shaderTessellationAndGeometryPointSize
VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize |
§ shaderUniformBufferArrayDynamicIndexing
VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing |
§ sparseBinding
VkBool32 VkPhysicalDeviceFeatures::sparseBinding |
§ sparseResidency16Samples
VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples |
§ sparseResidency2Samples
VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples |
§ sparseResidency4Samples
VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples |
§ sparseResidency8Samples
VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples |
§ sparseResidencyAliased
VkBool32 VkPhysicalDeviceFeatures::sparseResidencyAliased |
§ sparseResidencyBuffer
VkBool32 VkPhysicalDeviceFeatures::sparseResidencyBuffer |
§ sparseResidencyImage2D
VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage2D |
§ sparseResidencyImage3D
VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage3D |
§ tessellationShader
VkBool32 VkPhysicalDeviceFeatures::tessellationShader |
§ textureCompressionASTC_LDR
VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR |
§ textureCompressionBC
VkBool32 VkPhysicalDeviceFeatures::textureCompressionBC |
§ textureCompressionETC2
VkBool32 VkPhysicalDeviceFeatures::textureCompressionETC2 |
§ variableMultisampleRate
VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate |
§ vertexPipelineStoresAndAtomics
VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics |
§ wideLines
VkBool32 VkPhysicalDeviceFeatures::wideLines |
The documentation for this struct was generated from the following file: